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Game programming

Deriving Projection Matrices

The Fisix Engine

The Fisix Engine is an Actionscript 3.0 physics engine built for game developers.

 http://www.fisixengine.com/

Vectors for Flash

Refactoring Game Entities with Components

Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities. The tide is beginning to shift from this use of deep hierarchies to a variety of methods that compose a game entity object as an aggregation of components. This article explains what this means, and explores some of the benefits and practical considerations of such an approach.

http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

Writing Real-Time Games for Android

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