DKTV

Danko Kozar YouTube Channel

eDriven framework for Unity released

I released an event-driven framework for Unity called eDriven. This is the introduction video.

In a few days I'll release the tutorial on EventDispatcher. Other tutorials and framework updates are on it's way...

Event-driven applications are all around you. Windows and Mac applications are event-driven. Web browsers, as well as most of the GUIs are event-driven.

Should games be event-driven? I think they should - because the event-driven applications are more modular, decoupled, maintainable and upgradeable.

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The Callback Queue

Playing with callbacks in Unity

I've been avoiding the "yield return" way of doing asynchronous calls in deep class hierarchies. It's fine for MonoBehavoiurs, but for anything else... let's just say it doesn't look very nice. :)

So, I've been using callback driven development with Unity for a year now, and it's more predictable and readable than the 'yield way'. You should try it - there are definitelly huge benefits in there. :)

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DK GUI API & usage

API & usage of my Unity GUI framework written in C#

I get a lot of questions on building a GUI framework, so I uploaded this to inspire you.

Part 1
Part 2
Part 3

Unfortunatelly the framework isn't currently open source. But if you do your own framework, you should consider this:

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DKTV!

Click here to go to DKTV! Channel

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