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This Video that Must Be SHARED

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Another Flex bug

This one gave me a huge headache: Flex sometimes cannot extract parts of the AMF response - like sub-objects.

This is because you got to have the instance of the sub-object instantiated in your app before the call.

This isn't a compile-time issue as I thought  (like Flex didn't embed the object's class definition) but a runtime issue. If I load this sub-object as root object via another method call, the problematic method starts working.

Minority report by Obama

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Flex browser caching problem

Whenever you have a problem that Flex Builder / Flash Builder won't build / compile your Flex application (e.g. you are seing the "stale" version which is doing other stuff than your source code, breakpoints don't match etc.) try clearing the browser cache.

If you use Firebug, check Net > Disable Browser Cache.

Or you can, alternatively, go to about:config and set browser.cache.disk.enable = false.

Or this: network.http.use-cache = false.

Gerald Celente on RT America 14 june 2011

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Flex Framework with Deepa Subramaniam

Great explanation of Flex framework:

http://www.colettas.org/?p=162

DeskSave

Unity will export to Flash

eDriven framework for Unity released

I released an event-driven framework for Unity called eDriven. This is the introduction video.

In a few days I'll release the tutorial on EventDispatcher. Other tutorials and framework updates are on it's way...

Event-driven applications are all around you. Windows and Mac applications are event-driven. Web browsers, as well as most of the GUIs are event-driven.

Should games be event-driven? I think they should - because the event-driven applications are more modular, decoupled, maintainable and upgradeable.

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